


Estinien tells them that Nidhogg has awakened and he plans to use himself as bait to lure the great wyrm away. Once there, he tells Estinien to return to Ishgard. Sometime after Estinien sends a message to Alberic requesting to meet at Boulder Downs. Ser Alberic gives numerous trials, testing the Warrior of Light for a fight against Estinien, and shares the history of Dragoons. He gives the Warrior of Light his soul crystal and promises to teach them the ways of the Dragoon. Alberic explains that Estinien was his pupil, and is the current Azure Dragoon. Estinien is dumbfounded and retreats, and tells the Warrior of Light they'll meet again. Before striking, the eye resonates, choosing another Azure Dragoon. After searching around for the fugitive they are ambushed by the Dragoon. He enlisted their aid in tracking down the Eye of Nidhogg, a priceless Ishgardian relic that has been taken by Estinien Wyrmblood. Ywain sends the Warrior of Light to help an Ishgardian friend, Ser Alberic. Ywain expresses sadness at Foulques' death, claiming that had life not dealt him such a cruel hand, he might have been one of the greatest Lancers in the Guild. In the end, he challenged the Warrior on a fair duel upon the side of a cliff and fell on his death. Upon learning some spear techniques, a sinister Lancer named Foulques of the Mist challenged the guild to prove that his off-shoot techniques were better than the guild's.įoulques invited the Warrior on some sparring with unfair challenges, but he grown impatient because the Warrior always prevails. The Warrior of Light applied as a Lancer in the guild led by Ywain Deepwell.

Of those who do earn the right to be called Dragoon, it is tradition that only the strongest amongst them is chosen to wield the power of the Eye and inherit the mantle of the Azure Dragoon. To replenish their elite ranks, soldiers of particular excellence are selected from the Temple Knights to undergo dragonslayer training, but the graduates of its grueling challenges are few. In the Dragonsong War, many a Dragoon has risen to the heights of glory - and yet more who have suffered ignominious defeat. Haldrath's knowledge and expertise became the inheritance of future generations, and his name was evermore revered as the father of Dragoons. Thus was born the legacy of the Azure Dragoon. He claimed an Eye from his foe ere the great wyrm fled the field, and by drawing on the power of this grisly trophy did he gain mystical strength. The tale of Ishgard's founding speaks of the death of King Thordan at the talons of the dreadful wyrm Nidhogg, and of how his son, Haldrath, did battle with his father's slayer to open the path to his people's salvation. It was nigh on a thousand years ago that the Dragoon first leapt onto the pages of history. In story, the character Estinien Wyrmblood is an important Dragoon. The Dragoon also learns party utilities in Battle Litany and Dragon Sight. In higher level, they can use Mirage Dive to attract the gaze of first brood onto them, temporarily upgrading their weaponskills into the more powerful variations. It is this penetrative power that characterizes the dragoon.ĭragoon focuses on weaving Jump attacks between weaponskills, dealing heavy damage between each hit of their combos. Taking to the firmament as though it were an extension of the land, they descend upon the enemy with every ounce of their bodies behind the blow. Born amidst the timeless conflict between men and dragons, these lance-wielding knights have developed an aerial style of combat, that they might better pierce the scaled hides of their mortal foes. Of all the things that are symbolic of the nation of Ishgard, few are more recognized than the dragoon. Like most physical melee DPS, Lancers have positional weaponskills which increases the damage when performed on the enemy's rear or flank.
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Their combo branches into two: Full Thrust to purely deals damage and Disembowel to increase their damage which continues to a damage-over-time effect with Chaos Thrust. Lancers have the most weaponskills of any Discipline of War. They specialize on dealing heavy spike damage to single targets by attacking from their flanks or backs, or damaging multiple enemies at once when they are surrounded or packed tightly in line formations. Lancers attack with spears and are regarded as a physical melee DPS class.
